Project Honeydew - licences and third-party notices
===================================================

Project Honeydew is an unofficial fan project: a VR mod for Pikmin (GameCube),
built on Open Nectar. It is not affiliated with, sponsored or endorsed by
Nintendo. Pikmin, Nintendo and Nintendo GameCube are
trademarks of their owners. This package contains no Nintendo game data:
the game's files come from your own disc image when you install, and the
licences below cover none of them (see LEGAL.md).

What is in this package, and under which terms
----------------------------------------------

Project Honeydew, Open Nectar and the projectPiki decompilation
    nectar, nectar-launcher, vr/*.json, vr/pikminvr.vrmanifest
    CC0 1.0 Universal - Project-Honeydew-and-Open-Nectar-CC0-1.0.txt
    The decompiled game code is the work of the projectPiki contributors
    (github.com/projectPiki/pikmin), the native PC port of the Open Nectar
    community, the VR layer of the Project Honeydew fork. CC0 applies only
    where their authors could waive rights; it grants nothing over Nintendo's game.

OpenVR SDK 2.15.6 (Valve Corporation)
    libopenvr_api.so (loaded at run time to talk to SteamVR), as Valve ships it
    BSD 3-Clause - OpenVR-BSD-3-Clause.txt

SDL 2.32.10 (Simple DirectMedia Layer)
    built from its source release and linked into nectar and nectar-launcher
    zlib licence - SDL2-zlib.txt

Software JAudio renderer and sound bank loader (NextOS Elite contributors,
github.com/NextOs-Ports/pikmin-nextos), adapted from SDL3 to SDL2
    in nectar
    MIT - NextOS-audio-MIT.txt (with the upstream notice)

stb_image 2.30 (Sean Barrett)
    PNG/JPEG decoding in nectar (texture packs) and nectar-launcher
    MIT or public domain (Unlicense), your choice - stb_image-MIT-or-Unlicense.txt

stb_truetype 1.26 (Sean Barrett; the copy inside Dear ImGui)
    text of the in-game VR cards (nectar) and the launcher's text
    MIT or public domain (Unlicense), your choice - stb_truetype-MIT-or-Unlicense.txt

bcdec 0.985 (Sergii Kudlai)
    BC1-BC7 texture decoding in nectar (texture packs)
    MIT or Unlicense, your choice - bcdec-MIT-or-Unlicense.txt

xxHash 0.8.3 (Yann Collet)
    hashing in nectar
    BSD 2-Clause - xxHash-BSD-2-Clause.txt

Opus 1.6.1 (Xiph.Org Foundation, Skype Limited, Octasic, Jean-Marc Valin,
Timothy B. Terriberry and the other Opus contributors)
    the voice chat codec, linked into nectar
    BSD 3-Clause, with the royalty-free patent licences it names - Opus-BSD-3-Clause.txt

Dear ImGui 1.91.9 (Omar Cornut)
    the launcher's interface (nectar-launcher)
    MIT - Dear-ImGui-MIT.txt

Fredoka (The Fredoka Project Authors)
    vr/Fredoka.ttf (the in-game VR cards); also embedded in nectar-launcher
    SIL Open Font License 1.1 - Fredoka-OFL-1.1.txt (also vr/Fredoka-OFL.txt)

The GCC runtime libraries (libstdc++, libgcc)
    linked into nectar and nectar-launcher
    GPL-3.0 with the GCC Runtime Library Exception - GCC-runtime.txt

The C library (glibc), OpenGL (libGL) and X11 (libX11), and the sound and
display libraries SDL opens when the game starts (PulseAudio, PipeWire, ALSA,
Wayland), come with your Linux system and are not part of this package.

Artwork
-------
The window icon of both programs, the launcher's banner and vr/pikminvr.png are Project
Honeydew's own, drawn from scratch from plain shapes (packaging/vr/art/make_art.py in the
source) and offered under the same CC0 1.0 dedication as the code. Their lettering uses the
Fredoka font (SIL OFL 1.1).

vr/olimar_gloves.bin, the player's gloves, is a 3D model made for Project Honeydew
at the request of the fork's author (with ChatGPT / Codex), inspired by
Olimar's look in Pikmin. It was modelled for the mod, not taken from the game.

Game data
---------
The game's own files (models, textures, sounds, text, the font texture)
come only from your disc image, when nectar-launcher installs it, and stay
on your computer. nectar in this package does not contain the game's font
texture: it reads it from assets/dataDir/bigFont.bti of your install.
